> For the complete documentation index, see [llms.txt](https://inox.gitbook.io/inox-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://inox.gitbook.io/inox-docs/inox-overview/what-is-inox.md).

# What is INOX?

INOX is a Web3 ecosystem that connects four kinds of activity:

1. **Participate** through missions, points, loyalty, referrals, and community decisions.
2. **Create** tokens and manage essential on-chain operations with INOX Maker.
3. **Play** through Base-native experiences such as INOX Base Rush.
4. **Own** digital assets and passes connected to INOX products.

## One universe, multiple products

Each INOX product can be used on its own, but the wider goal is a connected journey. A person may first discover INOX through a game, later join community missions, use creator tools, and take part in ecosystem decisions.

INOX Network is the gateway that explains these products and routes users to the correct official application.

## What makes INOX different?

INOX is product-led. The ecosystem does not depend on an already-launched token to create activity. Its current focus is building useful software, measurable participation, and transparent community systems.

This approach can be summarized as:

> People first. System second. Token last.

## Who is INOX for?

* Community members who want to participate and build a verifiable activity history
* Creators who need approachable multi-chain token and post-launch tools
* Players and collectors exploring Base-native experiences
* Partners looking for campaigns, community activation, or ecosystem collaboration

INOX never removes the user’s responsibility to review transaction details, network conditions, contract addresses, and product status before taking action.
